FGTeeV Books in Order
About the FGTeeV series
Series Premise
The core premise of the FGTeeV book series is that the real FGTeeV family—Duddy, Moomy, and their four kids—gets pulled into wild, video game-like crises that blend everyday family life with over-the-top gaming chaos. Each story starts with something ordinary (playing a game, visiting a museum, going camping) that quickly escalates into epic mayhem thanks to glitches, inventions gone wrong, supernatural elements, or accidental activations of high-tech gadgets.
In Into the Game!, Duddy and Moomy get trapped inside a video game console during a family gaming session, forcing the kids to dive in and rescue them by battling through levels filled with zombies, bosses, and power-ups. Saves the World! flips it: a game glitch releases zombie characters and villains into the real world, so the family must fight their own avatars to stop an apocalypse. The Switcheroo Rescue! involves body-swapping shenanigans with a neighbor kid and a ghost, leading to hilarious mix-ups and a race to reverse the curse. Out of Time! explores time-travel mishaps, Blasts Off! sends the family into outer space after a rocket mishap at a space center, and The Big Shrink! likely involves shrinking adventures (fitting the pattern of escalating absurdity).
The stories emphasize family teamwork: the parents often provide comic relief or wisdom, while the kids use their gaming skills, quick thinking, and sibling bonds to save the day. Recurring elements include battling monsters, collecting power-ups, dodging traps, and incorporating FGTeeV catchphrases or video references. The premise celebrates how gaming brings families together, turning virtual challenges into real-world (or surreal) heroism, with messages about cooperation, creativity, and not panicking when things go glitchy.
Main Characters
The stars are the real FGTeeV family, portrayed as exaggerated, lovable versions of themselves.
- Duddy (Vincent): The enthusiastic dad, often the comic instigator who dives into games with full energy. He's brave but clumsy, providing dad jokes and over-the-top reactions.
- Moomy (Samantha): The caring mom who keeps things grounded amid chaos. She's supportive, quick-witted, and joins the action with mom-strength.
- Lexi: The oldest daughter, confident and strategic, often leading the kids' plans with her gaming know-how.
- Mike: The energetic son, competitive and bold, great at action sequences.
- Chase: The middle child, clever and inventive, adding quirky ideas.
- Shawn: The youngest, adorable and mischievous, whose accidental button-pushes usually spark the plot.
Setting
The setting starts in the FGTeeV family's real-life home—a suburban house with a gaming setup, living room couch for family challenges, and bedrooms full of toys and consoles. This cozy, relatable base quickly warps into fantastical realms: pixelated video game worlds with floating platforms and health bars, zombie-overrun cities, haunted campgrounds, time portals, outer space with alien planets and interstellar circuses, or shrunken microscopic landscapes.
The books fluidly shift between the mundane (family dinner, school trips) and the extraordinary, often triggered by a console, app, or invention. Art style enhances this: bright colors, dynamic angles, game HUD elements (score counters, lives), and exaggerated physics. The family's home remains the emotional anchor—where they regroup, plan, and celebrate—reinforcing that no matter how wild the adventure, family is home base.
Tone & Themes
The tone is exuberant, silly, and relentlessly fun—pure kid-friendly chaos designed to mirror the high-energy, shouty style of FGTeeV YouTube videos. Expect lots of exclamations, sound-effect words (BOOM! ZAP! WHOOSH!), slapstick humor, gross-out gags (like zombie fights or gross food challenges), and playful teasing among family members. It's light-hearted with zero real scares or darkness; even "villains" like zombies or ghosts are cartoonish and defeatable through teamwork and laughs.
The humor is family-oriented: parents act goofy or over-dramatic, kids bicker but unite, and everything resolves positively with hugs or victory dances. There's gentle educational undertone—problem-solving, using smarts over strength, appreciating siblings—but it's never preachy. The fast pacing, short chapters, and vibrant panels keep reluctant readers hooked, making it feel like an interactive video episode in book form. Fans describe it as "hilarious," "non-stop action," and "just like watching FGTeeV but you can hold it."
The FGTeeV book series brilliantly extends the YouTube family's appeal into print, offering young fans a portable dose of their favorite chaotic energy through colorful graphic novels packed with laughs, action, and heart. By turning real-life gaming sessions into epic family quests, the books promote creativity, teamwork, and the joy of playing together—whether on a screen or page. With ongoing releases keeping the series fresh (and more likely on the way), it's a perfect gateway for kids who love FGTeeV videos to discover reading, or for readers seeking light, hilarious escapism. If your household echoes with "Let's play!" and controller clicks, these books are the ultimate level-up—fun, familiar, and full of family-powered victories.
FAQ
8 books total: 6 main + 2 companion books
No new book in the series is currently scheduled. The latest book, The Big Shrink!, was published in March 2026.
The Big Shrink! was published in March 2026.
The first book in the series is Into the Game!, published in January 2020.
The series primarily falls into the Fantasy Adventure genre.
The core premise of the FGTeeV book series is that the real FGTeeV family—Duddy, Moomy, and their four kids—gets pulled into wild, video game-like crises that blend everyday family life with over-the-top gaming chaos. Each story starts with something ordinary (playing a game, visiting a museum, going camping) that quickly escalates into epic mayhem thanks to glitches, inventions gone wrong, supernatural elements, or accidental activations of high-tech gadgets. In Into the Game!, Duddy and Moomy get trapped inside a video game console during a family gaming session, forcing the kids to dive in and rescue them by battling through levels filled with zombies, bosses, and power-ups. Saves the World! flips it: a game glitch releases zombie characters and villains into the real world, so the family must fight their own avatars to stop an apocalypse. The Switcheroo Rescue! involves body-swapping shenanigans with a neighbor kid and a ghost, leading to hilarious mix-ups and a race to reverse the curse. Out of Time! explores time-travel mishaps, Blasts Off! sends the family into outer space after a rocket mishap at a space center, and The Big Shrink! likely involves shrinking adventures (fitting the pattern of escalating absurdity). The stories emphasize family teamwork: the parents often provide comic relief or wisdom, while the kids use their gaming skills, quick thinking, and sibling bonds to save the day. Recurring elements include battling monsters, collecting power-ups, dodging traps, and incorporating FGTeeV catchphrases or video references. The premise celebrates how gaming brings families together, turning virtual challenges into real-world (or surreal) heroism, with messages about cooperation, creativity, and not panicking when things go glitchy.
The series does not currently have a new book scheduled.