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Monsters on a Train

Published
Apr 2024
Main Genre
Graphic Novel Graphic Novel
Pages
66

About This Book

Scooby-Doo meets Jumanji in Kenya Middle school students Ava, Sawyer, Jasmine and Wes have nothing in common apart from a boring group assignment and a looming deadline. So when they receive a mysterious invitation to play a new, cutting-edge VR game, they're happy for any excuse to ditch the homework. All they have to do is enter the Realm... and survive. Once inside, they're trapped in a world of adventure and intrigue. The graphics are astonishingly realistic, and so are the dangers. The four players must travel across an African savanna plagued by Steampunk monsters. The mission: solve a riddle and save the Realm before the monsters destroy everything. But there's more at stake than having fun, collecting treasure, defeating monsters, or taking selfies with the wildlife. Progress requires qualities far beyond just gaming skills. Will the players find the tools and gems to discover the truth, or will they be lost forever inside the Realm?

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Formats & Editions

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Paperback

Paperback edition cover
Trade Paperback
First Edition Apr 2024 Vered Ehsani ISBN B0D1NH6GSV
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eBook

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eBook
Apr 2024 -- Not Selected ISBN B0CX2177M3
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