Press Start! Books in Order
About the Press Start! series
Series Premise
The series follows Super Rabbit Boy (real name: Caleb), an ordinary kid who loves video games, especially the fictional game Super Rabbit Boy—a platformer where he controls a brave, super-powered rabbit hero. One day, Caleb discovers that the game has become magically real: he can literally enter the digital world and become Super Rabbit Boy, using his game skills to solve problems and fight enemies inside the game. Each book features a new adventure in the game universe, where Caleb (as Super Rabbit Boy) faces challenges like racing, battling bosses, collecting power-ups, or rescuing friends, while also dealing with real-world kid issues (school, friendships, family, sibling rivalry). The stories alternate between Caleb's everyday life and his game-world exploits, often with the game reflecting or influencing real-life events (e.g., a school race inspires a game race, or a bully becomes a game villain). Caleb teams up with his best friends—Melanie (a skilled gamer girl) and Sarah (his little sister)—who sometimes join him in the game as different characters. The premise celebrates creativity, teamwork, perseverance, and the idea that video games can teach real-life lessons like strategy, courage, and kindness.
Main Characters
Caleb / Super Rabbit Boy: Protagonist—8–9-year-old boy, enthusiastic gamer, kind-hearted, a bit anxious but brave when it counts. As Super Rabbit Boy, he’s a pink rabbit hero with super jumps, punches, and heart-shaped power-ups. Loves his family and friends; grows more confident across books.
Sarah: Caleb’s younger sister—cute, energetic, mischievous. Often tags along in games or real life; provides comic relief and sibling love.
Melanie: Caleb’s best friend—smart, confident gamer girl. Skilled at strategy and teamwork; often joins as a game character (e.g., Super Cat Girl or similar).
Mom and Dad: Supportive, loving parents—Dad is a gamer too, Mom encourages creativity and kindness.
Game villains/bosses: Rotating enemies—King Viking, Meanie King, Robot Bosses, or other themed foes who cause chaos in the game world.
Supporting classmates/teachers: School friends and adults who appear in real-world scenes, adding humor and everyday kid issues.
Setting
Dual settings:
Real world: A typical American suburb/small town. Caleb lives in a cozy house with his parents and little sister Sarah. Key locations include his bedroom (filled with game consoles, posters, and toys), school (classrooms, playground, cafeteria), the local park, and friends' homes. The real world is everyday and relatable—school projects, birthday parties, sibling squabbles, and after-school fun.
Game world: A bright, colorful, 2D-style platformer universe inside the Super Rabbit Boy game. Levels include bouncy platforms, lava pits, rainbow roads, candy lands, space zones, underwater areas, and boss arenas. The game world is whimsical and rule-based—power-ups (speed boosts, invincibility stars), coins to collect, checkpoints, and classic platformer obstacles (spikes, moving platforms, enemies). The two worlds often blur: game events affect real life (e.g., a game freeze makes Caleb feel "stuck"), and real-life emotions power up game abilities.
Tone & Themes
Bright, energetic, funny, and encouraging—pure early-reader fun with a positive, empowering vibe. Thomas Flintham's tone is playful and accessible: the books are fast-paced, full of silly humor (goofy enemies, slapstick moments, exaggerated game effects), and packed with kid-relatable excitement (level-ups, power-ups, boss battles). The humor is light and gentle—think cartoon-style antics, wordplay, and funny sound effects—while the emotional moments (friendship, trying again after failure, standing up to bullies) are warm and supportive. The series is optimistic and uplifting: Super Rabbit Boy always finds a way to win (or at least learn and grow), and the real-world problems resolve happily. It's ideal for building reading confidence—short chapters, large print, colorful illustrations on every page, and a sense of "you can do it!" that makes kids feel like heroes.
The Press Start! series is a joyful, accessible celebration of gaming, friendship, and growing up—perfect for early readers who love video games and want stories that feel both exciting and safe. Megan McDonald’s Super Rabbit Boy (Caleb) is an endearing, relatable hero whose adventures in the game world mirror real-life challenges, teaching kids about perseverance, teamwork, and confidence through bright illustrations, funny moments, and positive messages. With 10+ books of colorful, fast-paced fun, the series is a fantastic gateway to chapter books and graphic novels—encouraging reluctant readers, celebrating imagination, and reminding kids that even small heroes can save the day. A delightful, heartwarming favorite that makes reading feel like playing a great game.
FAQ
15 books
No new book in the series is currently scheduled. The latest book, Mega Mole Girl Digs Deep, was published in August 2024.
Mega Mole Girl Digs Deep was published in August 2024.
The first book in the series is Game Over, Super Rabbit Boy!, published in January 2017.
The series primarily falls into the Action Adventure genre.
The series follows Super Rabbit Boy (real name: Caleb), an ordinary kid who loves video games, especially the fictional game Super Rabbit Boy—a platformer where he controls a brave, super-powered rabbit hero. One day, Caleb discovers that the game has become magically real: he can literally enter the digital world and become Super Rabbit Boy, using his game skills to solve problems and fight enemies inside the game. Each book features a new adventure in the game universe, where Caleb (as Super Rabbit Boy) faces challenges like racing, battling bosses, collecting power-ups, or rescuing friends, while also dealing with real-world kid issues (school, friendships, family, sibling rivalry). The stories alternate between Caleb's everyday life and his game-world exploits, often with the game reflecting or influencing real-life events (e.g., a school race inspires a game race, or a bully becomes a game villain). Caleb teams up with his best friends—Melanie (a skilled gamer girl) and Sarah (his little sister)—who sometimes join him in the game as different characters. The premise celebrates creativity, teamwork, perseverance, and the idea that video games can teach real-life lessons like strategy, courage, and kindness.
The series does not currently have a new book scheduled.