Scooby-Doo and the Cyber Chase

Published
Sep 2001
Main Genre
Amateur Sleuth Amateur Sleuth
Pages
62
Series Associations

About This Book

When their friend Eric programs a video game based on their adventures, Scooby-Doo and his friends are swept into the game, where they must avoid the Phantom Virus, make their way to the tenth level, and face the game versions of themselves to return to the real world.When their friend Eric makes a video game based on their adventures, Scooby-Doo and his friends are swept into it, where they must avoid the Phantom Virus, get to the tenth level, and face versions of themselves to return to reality.

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Browse the different covers, formats, and publication history for this title.

Paperback

Paperback edition cover
Paperback
First Edition Sep 2001 Scholastic ISBN 0439313910
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Paperback edition cover
Paperback
Oct 2001 Scholastic ISBN 0439313902
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