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Rim: A Novel of Virtual Reality

Published
Sep 1994
Main Genre
Fantasy Fantasy
Rating
Pages
368

About This Book

Welcome to the World of Rim. The year is 2027. Greenspace patrols the cosmos, Gamespace has been infiltrated by Tibetan zombies and tantric viruses, and the information superhighway forces lanes through our brains. And while everyone loves the interactive sushi and the way virtual reality can unite Tai Chi students with their long-dead masters, neural technology can also go haywire - with potentially deadly, but relentlessly entertaining, consequences.
Forget Word Processing. This is the world of consciousness processing. A mere sideline of professor Frank Gobi, the downloading of human psyches becomes one lucrative hobby when he's recruited by the Satori Corporation. Satori, the world's largest - and creepiest - multinational, knows that Gobi is the only one who can track down their missing CEO, retrieve the missing algorithm that will bring their crashed virtual reality metropolis back on line, and end their public relations - and public health - nightmare. Gobi knows he's the only one who might be able to save his son (handle: The Kundalini Kid), one of thousands of Satori customers trapped on line in a game that's become just a little too real.

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Paperback

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Trade Paperback
First Edition Jan 1994 HarperCollins ISBN 0062585274
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Mass Market Paperback
Jan 1996 HarperPrism ISBN 0061056693
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Paperback
Jan 2001 Little, Brown ISBN 1857235460
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Hardcover

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Hardcover
Dec 2000 HarperCollins ISBN 0062586130
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