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Zero Hour

Published
Mar 2012
Main Genre
Action Adventure Action & Adventure
Rating
Pages
304
Series
H.I.V.E. Book 6

About This Book

Bad news for the Higher Institute of Villainous Education, aka H.I.V.E.: Overlord is reborn and has developed the chilling ability to move from body to body, erasing the host's personality—and ultimately killing them. Overlord must find Otto, the only host designed to truly contain him, and for that he needs to know the location of H.I.V.E. He also plans to take control of a secret U.S. Army facility that is home to the Autonomous Weapon Program, a computer-controlled system uniquely vulnerable to Overlord's control.

In the face of these threats, Nero is forced to activate Zero Hour, a plan designed to deal with any member of G.L.O.V.E—the Global League of Villainous Enterprises—who is on the brink of true global domination. Nero also knows that Otto must not be allowed to fall into Overlord's hands, and a desperate race across the globe begins.

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Formats & Editions

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Paperback

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Paperback
Mar 2013 Simon & Schuster ISBN 1442413735
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Trade Paperback
Aug 2011 Bloomsbury (UK) ISBN 1408815958
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Hardcover

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Hardcover
First Edition Mar 2012 Simon & Schuster ISBN 1442421886
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eBook

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eBook
Mar 2012 Simon & Schuster ISBN 1442413743
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eBook
Mar 2012 Bloomsbury ISBN 140881336X
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eBook
Mar 2012 Simon & Schuster ISBN B0055OHWDE
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Audio

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Audible
Oct 2010 Audible Studios ISBN B005AIGVXC
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