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The Siege of Mt. Nevermind

Published
Sep 1999
Main Genre
Heroic Fantasy / Sword & Sorcery Sword & Sorcery
Rating
Pages
320
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About This Book

A miraculous machine . . . and a nightmare!

Innova, a young gnomish recluse, finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.

In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.

Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheaval of the Chaos War. And because they're gnomes, their adventures are punctuated with two or three explosions.

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Series Association
Book 5
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Paperback

Paperback edition cover
Mass Market Paperback
First Edition Sep 1999 Wizards of the Coast ISBN 0786913819
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Audio

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Audible
Mar 2013 Audible Studios ISBN B00BUWLBZA
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