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The Great Interactive Dream Machine

Published
Oct 1996
Main Genre
General Fiction General Fiction
Pages
149
Series

About This Book

Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal

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Paperback

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Paperback
Nov 1998 Puffin ISBN 014038264X
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Hardcover

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Hardcover
First Edition Oct 1996 Dial ISBN 0803719892
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Hardcover
Nov 1998 Turtleback Books ISBN 0606198784
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Hardcover
Nov 1998 Turtleback Books ISBN 0613115988
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eBook

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eBook
Nov 1998 Puffin ISBN 1101174358
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eBook
Nov 1998 Puffin ISBN B0031TZ8T0
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