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Quag Keep

Published
Jan 1978
Main Genre
Science Fiction Sci-Fi
Rating
Pages
192

About This Book

Do you like war games? Can you believe playing pieces might come alive? Adventure is the keynote offered in this scientific fantasy where the imaginary becomes real.

Six road companions travel under a wizard's geas to encounter and destroy unknown evil. Descriptive delineation, action and special powers hold the identifying reader in the company of elf Ingrge, bard Wymarc, cleric Deav Dyne, swordsman Milo Jagan, lizardman Gulth, pseudo-dragon Afreeta, berserker Naile Fangtooth, and battlemaid Yevele.

Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas.

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Paperback

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Mass Market Paperback
Sep 1979 Daw ISBN 0879974877
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Mass Market Paperback
Sep 1979 Daw ISBN 0879977949
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Mass Market Paperback
Sep 1979 Daw ISBN 0886772508
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Trade Paperback
May 2006 Tor ISBN 0765313022
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Mass Market Paperback
May 2016 Tor ISBN 0765351552
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eBook

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Apr 2007 Tor ISBN 1429914270
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Apr 2010 Tor ISBN B003L1ZZSC
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Nov 2018 Worldbuilders Press ISBN B07KBDJBHJ
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