Playing For Keeps

Published
Jul 2008
Main Genre
General Fiction General Fiction
Pages
260

About This Book

The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control. over elevators. Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren't powerful enough to make a difference. at least that's what they've always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains. As Seventh City begins to melt down, it's hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.

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Formats & Editions

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Paperback

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Trade Paperback
Jul 2008 Swarm Press ISBN 1934861162
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eBook

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eBook
Jul 2008 Restless Brain Media ISBN B001GAOUFE
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eBook
May 2011 Restless Brain Media

Audio

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Audible
May 2023 -- Not Selected ISBN B0C5F355LY
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