About This Book
Zombies are jerks. In addition to being undead, zombies are unfeeling, uncaring, and unapologetic to everyone they hurt. It takes an even bigger jerk to stop them, and ex-cop Trey Brandiss fits the bill. He would be mankind’s last hope if he wasn’t distracted with problems of his own. He is divorced, broke, and now homeless after being evicted from his fleabag motel. Trey is having a terrible week. The good news: he has a job offer. The bad news: the offer is from a crazy ex-girlfriend, Kade Simmons, who works for the CIA. There is a genetically engineered hybrid on the loose, and she needs his special skills to track it down. Number Five is a killing machine, originally designed as a weapon. Now that Number Five has escaped, outbreaks of a mysterious illness are manifesting across the globe. Number Five’s creator, billionaire venture capitalist Nathan Sloane, is desperate to protect his weapon. He dispatches operatives of his own to capture the creature before Trey and Kade do. In a dangerous game of cat and mouse, Trey and Kade risk their lives as they attempt to outmaneuver Sloane’s men, all while the bizarre virus begins mutating and slowly spinning out of control. They track the hybrid from a Los Angeles toy factory that is not what it seems, to the catacomb subways of New York City, to the English countryside, and the lawless favelas of Brazil. They must find Number Five and stop it while defending the world from an apocalyptic outbreak. Their combination of skills gives them a pretty good chance...that is, if they don’t get infected or kill one another first. Trey’s bad week just got worse.