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Decision at Thunder Rift

Published
Sep 1986
Main Genre
Science Fiction Sci-Fi
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About This Book

Die, MechWarrior! Die!

Thirty meters tall, 70 tons of quick-striding death and destruction, the armored war machines called BattleMechs are the fighting arms of the crumbling star empires locked in the horror of the Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart.

Grayson Death Carlye had been training to be a MechWarrior since he was 10, but his graduation came sooner than he expected. With his friends and family dead, his regiment vanished, young Grayson finds himself stranded on a world turned hostile. And now he will have to learn the hardest lesson of all: it takes more than armored weaponry to make a MechWarrior.

To claim the title of MechWarrior, he will have to build a BattleMech regiment from the ground up. All he has to do is capture one of those giant killing machines by himself.

If it doesn't kill him first.

BattleTech: Decision at Thunder Rift is the first in a series of full-length science fiction novels set in the universe of BattleTech, the exciting line of SF games and products from FASA Corporation.

Series Placement

Also Appears In
Book 6

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Paperback

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Paperback
First Edition Sep 1986 ROC ISBN 0931787696
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Mass Market Paperback
Sep 1992 ROC ISBN 0451451848
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Paperback
Oct 1992 ROC ISBN 0451452216
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Trade Paperback
Feb 2019 Catalyst Game Labs ISBN 1941582753
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eBook

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eBook
Jun 1986 Catalyst Game Labs
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eBook
Jun 2010 Catalyst Game Labs ISBN B003PPCUF0
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Jun 2010 Catalyst Game Labs

Audio

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Audible
Dec 2020 -- Not Selected ISBN B08R5SY6ZJ
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